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java.lang.Objectguk.im.LocaleHandler
A Handler for a locale. A locale handler is actually a finite state machine (FSM) that maps input events (presseed keys) to other input events(typed characters).
Field Summary | |
(package private) State |
initialState
The initial state of the fsm. |
(package private) Map |
keycap
maps from string (the English description of the key) to string (the string to be displayed on the key) |
(package private) Locale |
locale
The locale this handler handles. |
Constructor Summary | |
LocaleHandler(Locale locale,
String fileName)
Creates a locale handler for a given locale using the definitions from the file provided. |
Method Summary | |
protected State |
addAction(String keyDesc,
String textToAdd,
String keycapStr)
|
State |
getInitialState()
The initial state of the FSM. |
Map |
getKeyCap()
Gets the map with the keycaps (the strings to be painted on virtual keys). |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
State initialState
Map keycap
Locale locale
Constructor Detail |
public LocaleHandler(Locale locale, String fileName) throws IOException
locale
- fileName
-
IOException
Method Detail |
protected State addAction(String keyDesc, String textToAdd, String keycapStr)
keyDesc
- textToAdd
- keycapStr
- public State getInitialState()
public Map getKeyCap()
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